
This may sound a bit weird, considering this new version now also features a Planet Editor that is marked as in "alpha", but I consider it very much a "bonus" feature of SEUT and not part of the core functionality. This one has been a long time coming: SEUT is finally on it's 1.0.0 version! Development will continue, of course, but the addon is finally in a shape that I would consider feature complete - it now contains all the features (and many more) that I'd initially set out to implement.

Create and export animations with Blender and SEUT to use with the Animation Engine by Math0424. Re-enter the paths in the addon's preferences.Ĭlosely follow the instructions inside the BAU menu, including restarting Blender after the update is complete.and select the newly downloaded space_engineers_utilities_***.zip. > Add-ons and remove Modding: Space Engineers Utilities. Fixed: Log output formatting for paths in header missing tabs.Fixed: The username not getting correctly overwritten in the log in some cases.Fixed: In some cases, the Planet Editor did not recognize a Mod Path as valid and prevented export.Fixed: If Planet Editor was set to No SBC, export would fail.Fixed: Planet Editor Biome Map output was highly inaccurate.(Alpha 2).Fixed: Numerous fixes to Planet Editor SBC output.Fixed: Bone positions being wrong on character / animation import.Fixed: Rare issue when patching BLEND-files.Fixed: Empty drift on character export.Fixed: Inaccurate description for Remap Materials-operator.Fixed: Texture Conversion in some cases converted unneeded files.Fixed: Planet Editor did not output GroupId nor ModifierId for Environment Items.Fixed: FBX import would import models with inverted Y-axis facing.Fixed #152: Various issues with character import.Changed #354: SEUT now treats TIF, TGA and PNG equally as source files but conversion still defaults to TIF.Improved: Added many more PlanetGeneratorDefinition SBC elements to the interface.

Improved: Clarified error message for E035.Improved: Many changes to streamline the Planet Editor Interface.Improved: Better input validation for SubtypeId.Improved: Error detection in custom materials.Improved: Moved internal materials to SEUT.blend in assets folder.Added #359: Error checking and handling for character modding.This is a development release and not recommended for first-time users.
